Swordsman

Job Specialty:

  • Melee
  • Physical
  • High Attack
  • Defense

Job Max Level Bonus:

  • Str: +11
  • Int: +1
  • Agi: +3
  • Dex: +6
  • Vit: +13
  • Luk: +1

2nd Job

Transcendent 2nd Job

Job Skill Description

Sword Mastery
Max Lvl Type Target
10 Passive N/A
Requirement Delay
None N/A
Description
When equipped with Sword weapons, increases certain amount of physical damage.
Lvl Description
1 Increases physical damage by 4.
2 Increases physical damage by 8.
3 Increases physical damage by 12.
4 Increases physical damage by 16.
5 Increases physical damage by 20.
6 Increases physical damage by 24.
7 Increases physical damage by 28.
8 Increases physical damage by 32.
9 Increases physical damage by 36.
10 Increases physical damage by 40.

HP Recovery
Max Lvl Type Target
10 Passive N/A
Requirement Delay
None N/A
Description
Increase HP recovery and recovery effect of items like potions. For every 10 seconds, recovers certain amount of HP.
Lvl Description
1 Recovery effect of items increased by 0.2%. For every 10 seconds, recover Max HP * 5% + 5 HP.
2 Recovery effect of items increased by 0.4%. For every 10 seconds, recover Max HP * 10% + 10 HP.
3 Recovery effect of items increased by 0.6%. For every 10 seconds, recover Max HP * 15% + 15 HP.
4 Recovery effect of items increased by 0.8%. For every 10 seconds, recover Max HP * 20% + 20 HP.
5 Recovery effect of items increased by 1.0%. For every 10 seconds, recover Max HP * 25% + 25 HP.
6 Recovery effect of items increased by 1.2%. For every 10 seconds, recover Max HP * 30% + 30 HP.
7 Recovery effect of items increased by 1.4%. For every 10 seconds, recover Max HP * 35% + 35 HP.
8 Recovery effect of items increased by 1.6%. For every 10 seconds, recover Max HP * 40% + 40 HP.
9 Recovery effect of items increased by 1.8%. For every 10 seconds, recover Max HP * 45% + 45 HP.
10 Recovery effect of items increased by 2.0%. For every 10 seconds, recover Max HP * 50% + 50 HP.

Bash
Max Lvl Type Target
10 Active Monster / Player
Requirement Delay
None 1 second
Description
Deals certain amount of physical damage to target monster or player. Has a chance to stun target when level 6 or above.
Lvl Description SP Cost
1 Deals 110% physical damage. 8
2 Deals 120% physical damage. 8
3 Deals 130% physical damage. 8
4 Deals 140% physical damage. 8
5 Deals 150% physical damage. 8
6 Deals 160% physical damage. 6% chance to stun target. 15
7 Deals 170% physical damage. 12% chance to stun target. 15
8 Deals 180% physical damage. 18% chance to stun target. 15
9 Deals 190% physical damage. 24% chance to stun target. 15
10 Deals 200% physical damage. 30% chance to stun target. 15

Magnum Break
Max Lvl Type Target
10 Active Area
Requirement Delay SP Cost
Bash Lvl 5 2 second 30
Description
Deals certain amount of fire damage to nearby enemies. Then for 10 seconds, enchants weapon with fire element and deals 20% more physical damage.
Lvl Description
1 Deals 115% fire element physical damage.
2 Deals 130% fire element physical damage.
3 Deals 145% fire element physical damage.
4 Deals 160% fire element physical damage.
5 Deals 175% fire element physical damage.
6 Deals 190% fire element physical damage.
7 Deals 205% fire element physical damage.
8 Deals 220% fire element physical damage.
9 Deals 235% fire element physical damage.
10 Deals 250% fire element physical damage.

Provoke
Max Lvl Type Target
10 Active Area
Requirement Delay
None 2 second
Description
Forces nearby enemies to attack your character. Enhances enemy’s damage by a certain amount. Decreases enemy’s defence when level 6 or above.
Lvl Duration ATK + DEF – CD SP
1 3s 50% 5s 5
2 3s 45% 4.5s 5
3 3s 40% 4s 5
4 3s 35% 3.5s 5
5 3s 30% 3s 5
6 4s 28% 9% 2.5s 10
7 4.5s 26% 12% 2s 10
8 5s 24% 15% 2s 10
9 5.5s 22% 18% 2s 10
10 6s 20% 21% 2s 10

Endure
Max Lvl Type Target
10 Active Self
Requirement Delay SP Cost
Provoke Lvl 5 1 second 10
Cooldown
10 second
Description
A buff that prevents your character to flinch when hit by an enemy. Also increases MDEF.
Lvl Description
1 Character will not flinch from enemy attacks and MDEF increases by 10 for 10s or 7 enemy attacks.
2 Character will not flinch from enemy attacks and MDEF increases by 20 for 13s or 8 enemy attacks.
3 Character will not flinch from enemy attacks and MDEF increases by 30 for 16s or 9 enemy attacks.
4 Character will not flinch from enemy attacks and MDEF increases by 40 for 19s or 10 enemy attacks.
5 Character will not flinch from enemy attacks and MDEF increases by 50 for 22s or 11 enemy attacks.
6 Character will not flinch from enemy attacks and MDEF increases by 60 for 25s or 12 enemy attacks.
7 Character will not flinch from enemy attacks and MDEF increases by 70 for 28s or 13 enemy attacks.
8 Character will not flinch from enemy attacks and MDEF increases by 80 for 31s or 14 enemy attacks.
9 Character will not flinch from enemy attacks and MDEF increases by 90 for 34s or 15 enemy attacks.
10 Character will not flinch from enemy attacks and MDEF increases by 100 for 37s or 16 enemy attacks.